skyrim mod serana dialogue addon

-Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. Previously the condition for this dialogue was carry weight. - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. - "House of Horrors" quest awareness. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. - Serana is no longer dismissed during The Silver Hand quest. - A Serana Teleport Spell. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. If you have more questions or would like to know more, please visit my website! Install hundreds of mods with the click of a button. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. All rights reserved. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. - Completely redid revoice implementation. Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). A bunch of fixes and content additions. Old Stone Walls was re-recorded in both an acapella and acoustic version. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. - Fixed xEdit script property Warning Message (was previously harmless though). - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. (See the article here for all the names). Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. The most ambitious feature of this mod yet, and will require an entire update for itself. A lot of the beginning College of Winterhold commentaries don't rely on a strong friendship dynamic anyway, narratively speaking. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. The powerful open-source mod manager from Nexus Mods. - Implementation of optional Amorous Adventures patch. Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. - Some backend changes for the dialogue conditions of various dialogue. - Implementation of the DDAF (Dynamic Dialogue Animation Framework) || It is now implemented in the College of Winterhold, Whats on Your Mind, and "Can I Talk to you for a bit?" Serana won't be that close to you after you've just made love once. - The "Kjarah" name was using a voice file with the wrong pronunciation. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. This happens later in the Dawnguard questline so it's good for roleplay. - Disabled more hello, goodbye, and combat lines. Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). - Serana (and other followers) no longer triggers traps while stepping on them. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. C'est un patch pour ce mod, donc oui, c'est ncessaire. - It is important to note that these quests are optional, and do have different outcomes. While this is vanilla AI before, I don't want Serana doing that in SDA. - Fixed a bug with the "Determination" dialogue quest trigger. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. Full faction and quest awareness for both of the factions listed above. Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. This will be accessible through the Serana Menu. I felt in vanilla, that conversation was cut short. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. ", or "What's on Your Mind? These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. Good news; it exists. - Reworked Serana's map marker feature. - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). - Banter toggle with custom-voiced followers. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. - Dialogue toggle for Serana's yawn and sneeze lines. Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. Includes both some radiant and story-driven conversations. Sometimes Serana may run off or her pathing may become wild. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. - Removed temporary sound processing left from the CK. - Campfire mod spooning support (via an optional patch. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. NFF has two conflicting script files, just make sure SDA's overwrites. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. - Radiant quest dialogue for all the bounty quests (BQ01-04). - Added one line to "What's on Your Mind?" - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. - Serana commentary convos on Dawnguard members (Hunter side). - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). It's disabled for now though until I can find a way to get it working consistently. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! - Disabled two Laura Bailey combat lines that were already revoiced. - Redid the code for some of the waiting lines. Will perhaps get to Volkihar Clan commentary later. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. (It's easier to manage compared to four separate mod pages). Serana Dialogue Add-On 3.0 Release! (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. - Backend improvements for how Serana Romance quests are numbered. Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. It should now be correct. - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. - Initial patch release. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. More to come. - Reduced frequency of Serana gift-giving. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. - Sleeping functionality. Additionally, Serana will not sneeze at all if she is still a vampire. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. Also made sure to make all of them stop while not running. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. You can now teach her spells (from a select list of vanilla spells). - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. junctions that weren't previously there. One of the most expansive updates for SDA to date. Same reason as above. Even vampires need some shut-eye every now and then. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. - Serana can now store items in a dedicated storage inventory without using or equipping them. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. SDA will continue to work perfectly with your favorite Serana overhaul of choice. Bethesda meant only the player to attend the party, no one else. This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. Extensive follower commentary and quest awareness for each of the following quests. This should add more padding and depth to what already was a pretty natural and organic romance. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. Serana will only give gifts within towns/cities. - Fixed an incorrect master header for the patch. This makes things much more neat, organized, and official DLC-ey. Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. - Added optional DX Crimson Blood Armor patch. - Removed accidental ITM/Serana NPC record edit. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). - An ability is now added when the player first enters into a romance with Serana. The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. Even vampires get tired. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. Rewrites and revoices of earlier SDA content. Dark Brotherhood faction awareness and quest commentary. - Serana no longer sneezes when she's a vampire. (This incorporates the Serana Hood Fix mod, along with modifications by me). - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. - Added missing voice lines for final romance quest. - Typo fixes for blocky text in some subtitles. 50% of the full revoice is now covered. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. This means that SDA will already include many quality of life or bugfixes for Serana as a follower. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. - Added in some revoice lines for "Can I Talk to You For a bit?" For now these are unvoiced. The player isn't her thrall or blood cow. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. There were some files incorrectly archived. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. Gone are the days of Serana using stuff you don't want her to use! - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). It's been improved on the technical level as well so there should be fewer bugs with it. - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. The Romance Update is here! - New Radiant dialogue. - Backend improvements with WhatsOnYourMind dialogue. Serana will also be able to travel beside you, should you ask her to do that. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. Fixed some redundant code. - Auri Banter. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. Improvements to overall commentary code. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. of Amorous Adventures patch (for those who don't use Flower Girls). Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. - Redone Crimson Blood armor dialogue patch. I want to be sure the player hears what she has to say. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. Serena Dialogue Add-on update Hey everyone! - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind).

How To Remove Quick Shine Floor Finish From Laminate, 5 Importance Of Taking Body Measurements, Why Was Scrappy Doo A Bad Guy, Articles S

skyrim mod serana dialogue addon